Anatomy
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by Anatomy For Sculptors

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Testimonials by some leading 3D industry companies

The books gives literally hundreds of easy tips for new and experienced artists interested in pursuing their anatomy studies but not sure how to begin.

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These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

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I highly recommend these books to anyone looking to learn anatomy or for any artists to have on hand to quickly find specific anatomy references.

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Anatomy For Sculptors
Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest.Ā 

The approach to this through the sculptor’sĀ eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practicalĀ and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent additionĀ to any sculptor’sĀ tool belt.Ā Ā 

I highly recommend these booksĀ for individuals of allĀ levels and experience.

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Ladislas Gueros

Ladislas Gueros

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros
Vladimir Silkin

Vladimir Silkin

Lead 3D Artist

– Plarium

The books are fantastic and suitable for any artist or sculptor who wants to improve their knowledge of the human body. There are plenty of beautiful illustrated examples of the anatomy, the muscles, and bones.

The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples. This is a fantastic resource for creating believable characters and is definitely worth the money because it’s really helpful. Highly recommended.

Vladimir Silkin artwork

Tiago Rios

Character Artist / Digital Sculptor

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.Ā 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

Tiago Rios-work

Yuri Alexander

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.

Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.

I use their work as reference to help clarify anatomy on every human I sculpt.

Yuri Alexander artwork
Frederic Daoust profile picture

Frederic Daoust​

Principal Character Artist

– Free Range Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.Ā 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on.Ā The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.Ā 

I highly recommend those books to anyone looking to learn anatomy or for any sculptorĀ  to have on hand to quickly find specific anatomy references.Ā 

Frederic Daousts artwork

Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork