Complex anatomy made simple and visual. Gives you everything you need to create realistic human body forms – from head to toe.
Teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.
Learn how to break down the complex organic forms into basic shapes to understand them better to create more realistic art.
+ get 10% off each book
Bundle of all 3 of Anatomy For Sculptors book series! Have everything you need to create realistic human figures, facial expressions and head and neck.
An extensive library of our 3D models, images, and videos! It’s the most convenient way to always get the reference you need – updated weekly!
Brand story
We are a team of creatives who believe that visual information should be the core of any anatomy content made for artists. With our books, content, and tools, we strive to make anatomy learning intuitive, widely accessible, and applicable to the everyday work of artists.
Jason Martin
Character Art Director
– Id Software
Anatomy for Sculptors provides you with the information and tools required to aid you on your quest…
Ladislas Gueros
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1…
Vladimir Silkin
Lead 3d Artist
– Plarium
The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples…
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested…
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…
Frederic Daoust
Senior Character Artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character…
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Jason Martin
Character Art Director
– Id Software
The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest.
The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.
From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.
I highly recommend these books for individuals of all levels and experience.
Arda Koyuncu
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.
These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.
Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.
I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!
Vladimir Silkin
Lead 3D Artist
– Plarium
The books are fantastic and suitable for any artist or sculptor who wants to improve their knowledge of the human body. There are plenty of beautiful illustrated examples of the anatomy, the muscles, and bones.
The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples. This is a fantastic resource for creating believable characters and is definitely worth the money because it’s really helpful. Highly recommended.
Tiago Rios
Character Artist / Digital Sculptor
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Frederic Daoust
Senior Character artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.
I highly recommend those books to anyone looking to learn anatomy or for any sculptor to have on hand to quickly find specific anatomy references.