Anatomy
books made
for artists

by Anatomy For Sculptors [brand]

Complex anatomy made simple and visual. Gives you everything you need to create realistic human body forms – from head to toe.

Teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.

Learn how to break down the complex organic forms into basic shapes to understand them better to create more realistic art.

Get all 3 of our books in one bundle! Have everything you need to create realistic human figures, facial expressions and head and neck. 

Check out our extensive library of 3D models, images, and videos! It’s the most convenient way to always get the reference you need – updated weekly with new high-quality content.

Brand story

We are a team of creatives who believe that visual information should be the core of any anatomy content made for artists. With our books, content, and tools, we strive to make anatomy learning intuitive, widely accessible, and applicable to the everyday work of artists.

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These companies let us put their logos here. They also use our books in their everyday work.

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company logos that use anatomy for sculptors books

Hear it from them – why the artists from the industry choose our books and materials to reference in their art.

Lead artists

Jason Martin

Character Art Director

– Id Software

Anatomy for Sculptors provides you with the information and tools required to aid you on your quest…

Ladislas Gueros

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1…

Vladimir Silkin

Lead 3d Artist

– Plarium

The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples…

Character artists

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested…

Yuri Alexander​

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character…

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Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest. 

The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.  

I highly recommend these books for individuals of all levels and experience.

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Ladislas Gueros

Ladislas Gueros

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros
Vladimir Silkin

Vladimir Silkin

Lead 3d Artist

– Plarium

The books are fantastic and suitable for any artist or sculptor who wants to improve their knowledge of the human body. There are plenty of beautiful illustrated examples of the anatomy, the muscles, and bones.

The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples. This is a fantastic resource for creating believable characters and is definitely worth the money because it’s really helpful. Highly recommended.

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Tiago Rios

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

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Yuri Alexander

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.

Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.

I use their work as reference to help clarify anatomy on every human I sculpt.

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Frederic Daoust profile pic epic games

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

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