Full series
book bundle

Full series
book bundle

+ get 10% off as bundle

* Currently, available only in English

Bundle includes 4 books:

+ Understanding the Human Figure

+ Anatomy of Facial Expression

+ Form of the Head and Neck

+ Arm and Hand in Motion

*Bundle includes*

Go-to books for any anatomy challenge! Covering every part of the body from head to toe

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*go-to resource*

Clear and visual references

Gain an understanding of what creates the forms we see on the human body. And how to make them!

Stays on the desk

Built for workflow. You’ll often find them open next to you while working on your new project

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Companies and schools with our books in their daily workspace

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Reviews by some amazing artists

More tools

*more tools*

3D Reference tool

Check out our extensive library of 3D models, images, and videos! Updated weekly with new content

Anatomy For Sculptors
Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest. 

The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.  

I highly recommend these books for individuals of all levels and experience.

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Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork
Ladislas Gueros

Ladislas Gueros

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s series.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

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