Arm and Hand
in Motion

4.9 (42 ratings)

Arms have one of the widest range of motion in the body. The book shows how movement reshapes visible form and reveals the relationship between muscles and surface anatomy!

We ship from US & EU!

Arm and Hand
in Motion

4.9 (42 ratings)

Arms have one of the widest range of motion in the body. This book explains the relationship between muscles and surface anatomy!

We ship from US & EU!

See what's inside!

Instead of relying on dense text, we use a visual-first approach. Whether you work traditionally or digitally, it provides the right reference when you need it

See what's inside

Arms and hands explained with 3D models! Each pose includes muscle, 1st and 2nd level block-outs! See exactly how anatomy and form change during movement

Dynamic poses
and their anatomy

Over 50 poses in four angles of shoulders, arms, forearms, and hands. With side-by-side views of skin, muscles, and simplified block-outs

People scans
& hand-sculpted

Uldis Zarins spent over 2 years creating anatomical models and block-outs from scans of real people, resulting in 3D models that effectively teach anatomy.

Male & Female
model variations

Female and male variations of most distinct feature poses. We selected the most expressive and useful poses for artists, studied each in depth.

Recommended by
amazing artists

Used by companies and schools in their daily workspace

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More books

Get the full book series. Everything you need, from face and head to full figure!

Contains all you need to create realistic forms from head to toe.

Teaches facial muscles and their actions responsible for expressions.

Explores how age, gender, body type & ethnicity impact facial appearance.

Ladislas Gueros

Ladislas Gueros

Character Modeling Supervisor

– Fortiche Prod.

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s series.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros
Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest. 

The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.  

I highly recommend these books for individuals of all levels and experience.

Jason-Martin-review – 1

Arda Koyuncu

Art Director / Principal Artist

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork