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3D anatomy
models for artists

Since we can’t offer 3D model files by themselves,
this is the next best thing – an online viewer!

The 3D models, which are the base of our books and online content, are now available for viewing through this 3D viewer. Find the right angle you were looking for!

Image and
illustrations

Weekly updates of anatomy illustrations with information design that makes anatomy easier to understand. It’s all visual!

With color-coding, form describing grids, simple shapes, etc. We always find ways to make the complex topic of anatomy simple and understandable.

Accessible from any device

With an internet connection! Have our content at your finger tips all in one platform. Since it’s a responsive design, you can use it on any of your devices. Made for quick and easy access.

Companies with
our books in their
daily workspace

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Industry expert
experiences and uses

Arda Koyuncu​

Art Director

– Riot Games

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested…

Frederic Daoust

Sr. Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character….

Check out our other books!

Understanding
the human figure

Anatomy of
Facial Expression

Form of the
Head and Neck

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Yuri

Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible. There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
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Tiago Rios

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

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Frederic Daoust profile pic epic games

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

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