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Arm and Hand
in Motion

*OUR LATEST BOOK*

Arm and Hand
in Motion

Arms and hands have the widest range of motion in the body – which means countless possible poses. We selected the most expressive and useful poses for artists, and explored each in depth.

It takes the complex topic of dynamic anatomy and makes it clear through the power of visual language – real human 3D scans, hand sculpted models and side-by-side comparisons from all angles.

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Uldis Zarins
222 pages
11×8.66×0.78
28x22x2
1st August, 2025
1st Edition

Arms have the widest range of motion in the body!

+ Real human 3D scans

+ Various dynamic poses

+ Skin and anatomy side-by-side

+ 1st and 2nd levell block-outs

+ Female and male variations

Arms have the widest range of motion in the body!

+ Real human 3D scans

+ Various dynamic poses

+ Skin and anatomy side-by-side

+ 1st and 2nd levell block-outs

+ Female and male variations

Dynamic poses and their anatomy

The challenge of dynamic anatomy is that each new posture changes the form of the arm and hand due to muscle flexion and other factors.

This book illustrates these changes through four types of 3D models: realistic surface anatomy, color-coded muscles, 1st and 2nd-level block-outs. All are hand sculpted!

Who is this book for?

This book is made for every kind of visual artist: character designers, sculptors, 3D modelers, illustrators and others who perceive information best through images. 

It will help you understand and create arm and hand anatomy in various dynamic postures, making your characters look more realistic.

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Anatomy For Sculptors

Tiago Rios

Character Artist / Digital Sculptor

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

Tiago Rios-work

Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork
Frederic Daoust profile picture

Frederic Daoust​

Principal Character Artist

– Free Range Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

Frederic Daousts artwork
Ladislas Gueros

Ladislas Gueros

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros

Fábio Pacheco Paiva

Senior 3D Sculptor

– Wētā Workshop

I think that being able to explore, simplify and express your own and unique perception of the chaos is the holy grail when designing anything, also the hardest and most time-consuming skill to flourish.

This book does a remarkable job helping us understand, see and feel the human anatomy from this perspective. There can’t be an endgame book about shapes and forms but this one should definitely be part of anyone’s early development.

Fábio Paiva artwork
Vladimir Silkin

Vladimir Silkin

Lead 3D Artist

– Plarium

The books are fantastic and suitable for any artist or sculptor who wants to improve their knowledge of the human body. There are plenty of beautiful illustrated examples of the anatomy, the muscles, and bones.

The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples. This is a fantastic resource for creating believable characters and is definitely worth the money because it’s really helpful. Highly recommended.

Vladimir Silkin artwork