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Our 3D model and illustration viewer. The 3D models we use to create books and illustrations that describe anatomy better than any other model. All neatly sorted in one place!
Check out our extensive library of 3D models, images, and videos! It’s the most convenient way to always get the reference you need
Check out our extensive library of 3D models, images, and videos! It’s the most convenient way to always get the reference you need
The 3D models, which are the base of our books and online content, are now available for viewing through 3D Reference Tool. Find the right angle you were looking for!
The 3D models, which are the base of our books and online content, are now available for viewing through 3D Reference Tool. Find the right angle you were looking for!
Some things are clearer in static images. The tool includes illustrations with tips and tricks that explain anatomy in ways 3D can’t. Learn through diagrams, overlays, and side-by-side comparisons.
Each 3D model is handmade with artists in mind – from full-body, color-coded muscle anatomy to simplified form blockouts.
These assets help you grasp the human form and the anatomy beneath. Updated weekly. Found nowhere else.
Jason Martin
Character Art Director
– Id Software
Arda Koyuncu
Art Director
– Riot Games
Kestutis Rinkevicius
Principal Character Artist
– Omeda Studios
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Tiago Rios
Character Artist / Digital Sculptor
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Jason Martin
Character Art Director
– Id Software
The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest.
The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.
From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.
I highly recommend these books for individuals of all levels and experience.
Arda Koyuncu
Art Director
– Riot Games
Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.
Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
Frederic Daoust
Principal Character Artist
– Free Range Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.
I highly recommend those books to anyone looking to learn anatomy or for any sculptor to have on hand to quickly find specific anatomy references.
Kestutis Rinkevicius
Principal Character Artist
– Omeda Studios
Anatomy for sculptors books are one of the best resources for artists of all levels and disciplines. From basic proportions to advanced facial expressions they have it all. With beautiful and easy-to-understand illustrations, cross-sections, photos, and even 3D scans all compliment each other and help to build in-depth knowledge of the human body.
They are also full of practical examples and formulas that are easy to remember and apply every day in practice. These books stand out above the rest because they not only focus on the 2D representation of the body but they teach you to think in 3D by using constructional examples from primitive shapes and form overprints on 3D scans or photos.
Going through the pages you can feel the decades of experience and knowledge that the author has put into the pages. The illustrations are clear and easy to understand because all the overwhelming noise is filtered out and only the essential pieces are left and emphasized. Anatomy for sculptors books deserve a spot on every artist’s desk and certainly are not the types of books that will be left collecting dust on the shelf!