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222 pages
Uldis Zarins
978-1-7350390-2-2
Anatomy For Sculptors ®
Anatomy Next, Inc.
(1st January, 2014)
3rd Edition
Worldwide

Page count:
Author:
ISBN:
Brand:
Publisher:
Release date:
Edition:
Shipping:

222 pages
Uldis Zarins
978-1-7350390-2-2
Anatomy For Sculptors ®
Anatomy Next, Inc.
(1st January, 2014)
3rd Edition
Worldwide

Page count:
Author:
ISBN:
Brand:
Publisher:
Release date:
Edition:
Shipping:

222 pages
Uldis Zarins
978-1-7350390-2-2
Anatomy For Sculptors ®
Anatomy Next, Inc.
(1st January, 2014)
3rd Edition
Worldwide

worldwide
shipping

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for artists

Understanding
the Human Figure

This anatomy book for artists has everything you need to create realistic forms of the human body – from head to toe.

Anatomy of
Facial Expression

Teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.

Form of the
Head and Neck

Learn how to break down the complex organic forms into basic shapes to understand them better to create more realistic art.

Hear it from them – why the artists from the industry choose our books and materials to reference in their art.

Art directors

Character artists

Companies with our books in their daily workspace

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Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork
Ladislas Gueros

Arda Koyuncu

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros
Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest. 

The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.  

I highly recommend these books for individuals of all levels and experience.

jason-martin-slayer-2016-midbody

Tiago Rios

Character Artist / Digital Sculptor

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

Tiago Rios-work

Yuri Alexander

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.

Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.

I use their work as reference to help clarify anatomy on every human I sculpt.

Yuri Alexander artwork
Frederic Daoust profile picture

Frederic Daoust​

Senior Character artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

Frederic Daousts artwork