*Newest book*
Arms and hands are one of the hardest parts to master! They are very dynamic and have the widest range of motion in the body. Making countless possible poses.
We selected the most expressive and useful poses for artists, and explored each in depth.
+ 3D scanned real humans
+ Various dynamic poses
+ Skin and anatomy side-by-side
+ 1st and 2nd level block-outs
+ Female and male variations
What's inside the book?
Check out the book preview video
What's inside?
we have quick book preview video
We took the complex topic of dynamic anatomy and made it clear through the visual language – real human 3D scans, hand sculpted models and side-by-side comparisons from multiple angles.
This book is meant for every kind of visual artist: traditional and digital sculptors, character designers, 3D modelers, illustrators and any who perceive information best through visual examples.
It will help you understand and create arm and hand anatomy in various dynamic postures, making your characters look more realistic.
Master one of artist's greatest nemesis - Arms and Hands!
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Jason Martin
Character Artist
– Id Software
Arda Koyuncu
Art Director
– God of War
Ladislas Gueros
Lead Character Modeler
– Fortiche
Used by companies and schools in their daily workspace
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Jason Martin
Character Art Director
– Id Software
The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest.
The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.
From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.
I highly recommend these books for individuals of all levels and experience.
Arda Koyuncu
Art Director
– Riot Games
Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.
Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
Ladislas Gueros
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s series.
These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.
Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.
I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!