Sculpt your first head

With a clear structure, sculpting gets much easier. This course guides you step by step from a sphere to a realistic head.

What we’ll
do in this course

We’ll sculpt together, step by
step, with a clear direction and goal!

+ Build from simple to complex

+ Dos and don’ts with examples

+ How to read and fix your sculpt

+ What to focus on at each stage

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Starting from a Sphere

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Why not a base mesh? Starting from nothing gives you a deeper understanding of form in every step. That knowledge frees you creatively and lets you improvise.

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Facial features

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Develop every facial feature from simple shapes to complex, realistic forms. Learn a structured workflow and build clean anatomy without getting lost in the details.

Sculpting hair

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Build hairstyles using traditional sculpting principles, starting with the main masses and refining them through repeated cycles of sculpting, dynameshing, and rebuilding until the forms feel right.

The course covers a focused ZBrush toolset and workflow. You’ll learn a clear process that you can apply to all your future sculpts!

Step-by-step

Follow the course and build your ZBrush skills with an approach that shows you when and why to use each tool

Self-paced

Work through the course at your own pace with full access to all lessons. No deadlines, no pressure, and no need to rush

Beginner friendly

Learn the art fundamentals and build a creative mindset that lets you handle the full sculpting process from start to finish

Course structure

Lessons: 24 videos Duration: 5h 4min
Instructor
Uldis Zarins

Uldis Zarins

Uldis Zarins teaches anatomy in the Art Academy of Latvia and is an award-winning sculptor with more than 25 years of experience.

In 2015 he started the Anatomy For Sculptors online community. And today it has grown into a full company that focuses on making anatomy visual and understandable to everyone.

Course resources

Add-ons and files used in the course

Anatomy For Sculptors