4.6 based on 658 ratings
Our first book covers the entire human body, offering simplified information about anatomy along with 3D and live model references for everyday use.
Our approach emphasizes visual language, showcasing examples in various poses and angles. We also include dos and don’ts, as well as helpful tips and tricks, all while using minimal text.
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Uldis Zarins
222 pages
11×8.66×0.78
28x22x2
1st January, 2014
3rd Edition
Everything you need to create realistic human form
+ 3D and live model references
+ Various angles and postures
+ Dynamic and static poses
+ Simple-to-complex explanations
+ Dos and don'ts for everyday work
Internet doesn’t have it all. Finding the exact online reference materials you need may turn out to be more difficult than you thought – this leads you to improvise.
Improvisation without a real understanding of the human figure brings frustrations and often results in anatomically awkward imperfections.
The book contains visual references for hundreds of body postures and motions. These include a twisted torso, abduction, and adduction of arms and many more.
Gain the understanding of the human figure and its motions with the help of this book! Soon, instead of just copying nature, you will understand it and improve your artwork.
Companies with
our books in their
daily workspace
Tiago Rios
Character Artist
– Santa Monica Studio
Arda Koyuncu
Art Director
– Riot Games
Frederic Daoust
Senior Character Artist
– Epic Games
Ladislas Gueros
Lead Character Modeler
– Fortiche
Fábio Paiva
Senior 3D Sculptor
– Weta Workshop
Vladimir Silkin
Lead 3d Artist
– Plarium
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Tiago Rios
Character Artist / Digital Sculptor
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Arda Koyuncu
Art Director
– Riot Games
Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.
Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
Frederic Daoust
Principal Character Artist
– Free Range Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.
I highly recommend those books to anyone looking to learn anatomy or for any sculptor to have on hand to quickly find specific anatomy references.
Ladislas Gueros
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.
These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.
Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.
I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!
Fábio Pacheco Paiva
Senior 3D Sculptor
– Wētā Workshop
I think that being able to explore, simplify and express your own and unique perception of the chaos is the holy grail when designing anything, also the hardest and most time-consuming skill to flourish.
This book does a remarkable job helping us understand, see and feel the human anatomy from this perspective. There can’t be an endgame book about shapes and forms but this one should definitely be part of anyone’s early development.
Vladimir Silkin
Lead 3D Artist
– Plarium
The books are fantastic and suitable for any artist or sculptor who wants to improve their knowledge of the human body. There are plenty of beautiful illustrated examples of the anatomy, the muscles, and bones.
The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples. This is a fantastic resource for creating believable characters and is definitely worth the money because it’s really helpful. Highly recommended.