4.6 based on 742 ratings
Our first book covers the entire human body, offering simplified information about anatomy along with 3D and live model references for everyday use.
Our approach emphasizes visual language, showcasing examples in various poses and angles. We also include dos and don’ts, as well as helpful tips and tricks, all while using minimal text.
Everything you need to create realistic human form
+ 3D and live model references
+ Various angles and postures
+ Dynamic and static poses
+ Simple-to-complex explanations
+ Dos and don'ts for everyday work
Internet doesn’t have it all. Finding the exact online reference materials you need may turn out to be more difficult than you thought – this leads you to improvise.
Improvisation without a real understanding of the human figure brings frustrations and often results in anatomically awkward imperfections.
The book contains visual references for hundreds of body postures and motions. These include a twisted torso, abduction, and adduction of arms and many more.
Gain the understanding of the human figure and its motions with the help of this book! Soon, instead of just copying nature, you will understand it and improve your artwork.
Used by companies and schools in their daily workspace
Jason Martin
Character Artist
– Id Software
Arda Koyuncu
Art Director
– God of War
Ladislas Gueros
Lead Character Modeler
– Fortiche
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Jason Martin
Character Art Director
– Id Software
The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest.
The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.
From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.
I highly recommend these books for individuals of all levels and experience.
Arda Koyuncu
Art Director
– Riot Games
Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.
Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
Ladislas Gueros
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s series.
These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.
Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.
I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!