containing live and 3D model images in various angles, postures and expressions, overlaid color-coded diagrams, form describing grids and more!
Complex anatomy made simple and visual. Gives you everything you need to create realistic human body forms – from head to toe.
Teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.
Learn how to break down the complex organic forms into basic shapes to understand them better to create more realistic art.
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Complete collection of Anatomy for Sculptors® book series in paperback or hardcover binding. Create realistic anatomy!
the name of the brand
Our community started with the needs of sculptors in mind – hence, the “Sculptors” in Anatomy for Sculptors. But today our mission is much broader.
We use information design to empower every kind of visual artist. In our team of 3D and 2D artists work alongside medical and anatomy experts to create the most insightful anatomy books and tools.
Arda Koyuncu
Art Director
– Riot Games
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested…
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…
Frederic Daoust
Senior Character Artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character…
Arda Koyuncu
Art Director
– Riot Games
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Frederic Daoust
Senior Character Artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.
I highly recommend those books to anyone looking to learn anatomy or for any sculptor to have on hand to quickly find specific anatomy references.
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