Often the most challenging area of human anatomy to master. Since people intuitively recognize badly faked expressions.
Anatomy of Facial Expression teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.
The visual references in Anatomy of Facial Expression include pictures of live models, portrait photos overlaid with 3D renderings of facial muscles.
And photogrammetry scans of neutral and expressed faces, as well as 3D models of skull structures.
Real emotions are hard to fake. We need to learn the subtle visual nuances that make us connect with a character’s inner world.
Anatomy of Facial Expression lets you understand the anatomy behind the delicate facial movements and provides you with the language to convey them.
When it comes to anatomy for artists, the visual aspect is what matters the most.
It doesn’t mean being superficial – visual references are simply more directly applicable to creating visual artworks.
Facial Action Coding System by Paul Ekman. We’ve listed the FACS codes along with their corresponding visual images for a quick reference.
We shape the knowledge in an empowering way for all kinds of visual artists. Regardless of whether you’re in digital art, CGI, VFX, character design, 2D or 3D, traditional art, etc., you’ll find Anatomy of Facial Expression helpful.
Arda Koyuncu
Art Director
– Riot Games
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested…
Erick Sosa
Senior Character Artist
– Marvel’s “What if?”
All I can say about this amazing book and the rest of the series is this: Do yourself a favor, and get these books…
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…
Understanding the Human Figure
Form of the Head and Neck
Arda Koyuncu
Art Director
– Riot Games
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Erick Sosa
Senior Character Artist
– Marvel’s “What if?”
This book does a remarkable job helping us understand, see and feel the human anatomy from this perspective. There can’t be an endgame book about shapes and forms but this one should definitely be part of anyone’s early development.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Hey, Anatomy For Sculptors team here
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