There is a chance you have discovered this by now: facial muscles are just one factor that defines the form of one’s face.
Form of the Head and Neck explains the relationship between the person’s visible appearance and the anatomy beneath it.
Visual and image information, including 3D models, photos, and color-coding, is an essential part of all our books, and this one is no exception.
Text where necessary, thus keeping the experience simple, intuitive, and widely accessible.
When we use references – live models and photos – we essentially try to copy nature. Yet, the key to success isn’t copying the form but understanding how it is composed.
Form of the Head and Neck will help you learn how to break down the complex organic forms into basic shapes to understand them better. This knowledge gives incredible creative liberty to an artist.
Which makes modeling or drawing it full of challenges. Faces are rarely static and, besides emotions, other factors make them look different from one another. These factors are:
In most cases, facial muscles are not the ones that define the form of one’s face. This book will help you understand the relationship between the face’s visible appearance and the anatomy beneath it.
What exactly makes a person’s face look older or more masculine? Is it the nasolabial fold? Or perhaps it could be the jawline? Form of the Head and Neck answers these questions!
Arda Koyuncu
Art Director
– Riot Games
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested…
Erick Sosa
Senior Character Artist
– Marvel’s “What if?”
All I can say about this amazing book and the rest of the series is this: Do yourself a favor, and get these books…
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…
Anatomy of Facial Expression
Understanding the Human Figure
Arda Koyuncu
Art Director
– Riot Games
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Erick Sosa
Senior Character Artist
– Marvel’s “What if?”
This book does a remarkable job helping us understand, see and feel the human anatomy from this perspective. There can’t be an endgame book about shapes and forms but this one should definitely be part of anyone’s early development.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Hey, Anatomy For Sculptors team here
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