Form of the Head and Neck

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Face is formed
by more than
just muscles

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Visual artists
are visual thinkers!

There is a chance you have discovered this by now: facial muscles are just one factor that defines the form of one’s face. 

Form of the Head and Neck explains the relationship between the person’s visible appearance and the anatomy beneath it.

From simple
to complex

Visual and image information, including 3D models, photos, and color-coding, is an essential part of all our books, and this one is no exception.

Text where necessary, thus keeping the experience simple, intuitive, and widely accessible.

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Negress by Ilya Repin
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Henri Schlesinger Spanish buaty
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Why we look
the way we do

When we use references – live models and photos – we essentially try to copy nature. Yet, the key to success isn’t copying the form but understanding how it is composed.

Form of the Head and Neck will help you learn how to break down the complex organic forms into basic shapes to understand them better. This knowledge gives incredible creative liberty to an artist.

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Face is an ever-changing structure

Which makes modeling or drawing it full of challenges. Faces are rarely static and, besides emotions, other factors make them look different from one another. These factors are:

  • age
  • ethnicity
  • gender
  • body type
  • a little bit of anatomy
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How the
form is created

In most cases, facial muscles are not the ones that define the form of one’s face. This book will help you understand the relationship between the face’s visible appearance and the anatomy beneath it.

Expand your creativity

What exactly makes a person’s face look older or more masculine? Is it the nasolabial fold? Or perhaps it could be the jawline? Form of the Head and Neck answers these questions!

Companies with
our books in their
daily workspace

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Industry expert
experiences and uses

Arda Koyuncu​

Art Director

– Riot Games

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested…

Frederic Daoust

Sr. Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character….

Check out
all our books!

Understanding
the Human Figure

Anatomy of
Facial Expression

Arm and
Hand in Motion

Yuri

Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible. There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
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Tiago Rios

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

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Frederic Daoust profile pic epic games

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

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