Anatomy For Sculptors: Understanding the Human Figure uses images and gives you everything you need to create realistic human body forms – from head to toe.
Instead of medical anatomy textbooks overstuffed with information, you finally have an anatomy book made for artists!
Understanding the Human Figure combines 3D models of the human body with photos of live models in various body postures.
We use color-code overlays with muscle diagrams to help you understand the human body from multiple angles.
Internet doesn’t have it all. Finding the exact online reference materials you need may turn out to be more difficult than you thought – this leads you to improvise.
Improvisation without a real understanding of the human figure brings frustrations and often results in anatomically awkward imperfections.
Becoming a masterful visual artist required you put in long hours of practice to hone your skills. A reliable anatomy references can be an excellent substitute for the live model – as long as they really are good!
Understanding the Human Figure has every reference you’ll need rendered in highest quality.
The book contains visual references for hundreds of body postures and motions. These include a twisted torso, abduction, and adduction of arms and many more.
Gain the understanding of the human figure and its motions with the help of this book! Soon, instead of just copying nature, you will understand it and improve your artwork.
Arda Koyuncu
Art Director
– Riot Games
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested…
Erick Sosa
Senior Character Artist
– Marvel’s “What if?”
All I can say about this amazing book and the rest of the series is this: Do yourself a favor, and get these books…
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…
Anatomy of Facial Expression
Form of the Head and Neck
Arda Koyuncu
Art Director
– Riot Games
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Erick Sosa
Senior Character Artist
– Marvel’s “What if?”
This book does a remarkable job helping us understand, see and feel the human anatomy from this perspective. There can’t be an endgame book about shapes and forms but this one should definitely be part of anyone’s early development.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Hey, Anatomy For Sculptors team here
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