Form of the
Head and Neck

Paperback

59.95 $

  • 3D and live model references
  • Topography of the face and skull
  • Visible appearance and its anatomy
  • Block out simple-to-complex method
  • Main age, ethnicity, gender differences

Type:
Page count:
Release date:
Edition:
ISBN:

Paperback [Printed]
222 pages
1st January, 2017
1st Edition
978-1-7350390-8-4

Author:
Brand:
Publisher:

Uldis Zarins
Anatomy For Sculptors ®
Anatomy Next, Inc.

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Visual thinkers

The face is more than just muscles! Faces are rarely static; many other factors make them look different besides emotions. We use visual language like 3D and live model references, color-coded structures and block-outs to describe the creation process.

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Reviews
and ratings

4.7 on Amazon [107 ratings]

4.86 on Goodreads [14 ratings]

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Industry expert
experiences and uses

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested…

Yuri Alexander​

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen…

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character…

Related products

Tiago Rios

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

tiago-rios-crop-scorpion

Yuri Alexander

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.

Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.

I use their work as reference to help clarify anatomy on every human I sculpt.

yuri-alexander-art
Frederic Daoust profile pic epic games

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

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