Understanding
the Human Figure

Understanding
the Human Figure

Paperback

59.95 $

Visual artists are visual thinkers! This book portrays anatomy through visual language, using as little text as possible. We focus on the information needed for artists, understanding it and using it in everyday work.

  • Color-coded muscle diagrams
  • 3D and live model references
  • Simple-to-complex method
  • Dynamic and static poses
  • Form describing grids

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Paperback [Printed]
222 pages
11×8.66×0.78
28x22x2
1st January, 2017
1st Edition
978-1-7350390-4-6

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Publisher:

Uldis Zarins
Anatomy For Sculptors ®
Anatomy Next, Inc.

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based on 188 reviews

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Customer reviews: check out how artists rate their experience

based on 527 reviews

based on 188 reviews

A live model substitute

You need to put in long hours of practice to hone your skills and become a masterful visual artist.

A reliable anatomy references can be an excellent substitute for the live model – as long as they really are good!

3D and live model references

We combine 3D models of the human body with photos of live models in various body postures.

Adding color-coded overlays with muscle diagrams to help you better understand the human body from multiple angles.

foot shapes and forming a foot anatomy for sculptors understanding the human figure

Postures and motions

Hundreds of body postures and motions references. Including a twisted torso, abduction, and adduction of arms and many more.

Gain the understanding of the human figure and its motions with the help of this book! Soon, instead of just copying nature, you will understand it and improve your artwork.

Hear it from them – why the artists from the industry choose our books and materials to reference in their art.

Art directors

Character artists

Companies with our books in their daily workspace

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Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork
Ladislas Gueros

Arda Koyuncu

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros
Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest. 

The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.  

I highly recommend these books for individuals of all levels and experience.

jason-martin-slayer-2016-midbody

Tiago Rios

Character Artist / Digital Sculptor

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

Tiago Rios-work

Yuri Alexander

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.

Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.

I use their work as reference to help clarify anatomy on every human I sculpt.

Yuri Alexander artwork
Frederic Daoust profile picture

Frederic Daoust​

Senior Character artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

Frederic Daousts artwork