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222 pages
Uldis Zarins
978-1-7350390-2-2
Anatomy For Sculptors ®
Anatomy Next, Inc.
(1st January, 2014)
3rd Edition
Worldwide
Page count:
Author:
ISBN:
Brand:
Publisher:
Release date:
Edition:
Shipping:
222 pages
Uldis Zarins
978-1-7350390-2-2
Anatomy For Sculptors ®
Anatomy Next, Inc.
(1st January, 2014)
3rd Edition
Worldwide
Page count:
Author:
ISBN:
Brand:
Publisher:
Release date:
Edition:
Shipping:
222 pages
Uldis Zarins
978-1-7350390-2-2
Anatomy For Sculptors ®
Anatomy Next, Inc.
(1st January, 2014)
3rd Edition
Worldwide

worldwide
shipping

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Understanding
the Human Figure

This anatomy book for artists has everything you need to create realistic forms of the human body – from head to toe.

4.8 stars on Amazon

4.66 stars on Goodreads

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Anatomy of
Facial Expression

Teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.

4.7 stars on Amazon

4.75 stars on Goodreads

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Form of the
Head and Neck

Learn how to break down the complex organic forms into basic shapes to understand them better to create more realistic art.

4.7 stars on Amazon

4.89 stars on Goodreads

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Industry expert
experiences and uses

Arda Koyuncu​

Art Director

– Riot Games

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting…

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested…

Frederic Daoust

Sr. Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character….

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Yuri

Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible. There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
arda-koyuncu-magni-productionstill-02
Tiago Rios

Tiago Rios

Character Artist

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

tiago-rios-crop-scorpion
Frederic Daoust profile pic epic games

Frederic Daoust

Senior Character Artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

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