378 ratings
39.95 $
Our bodies can sense emotions in people’s faces even before we consciously see them. Our second book focuses on facial muscles and expressions.
It explores which muscles are used during specific expressions and how they move to convey those feelings. This book features 3D models and live model references, color-coded muscle diagrams, and dynamic movement descriptions to help you understand and depict them accurately!
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ISBN:
PDF eBook [digital version]
Digital only, not printable
222 pages
1st January, 2017
1st Edition
978-1-7350390-1-5
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Uldis Zarins
Anatomy For Sculptors ®
Anatomy Next, Inc.
Often the most challenging area of human anatomy to master. Since people intuitively recognize badly faked expressions.
This book uses color-coded 3D and live model images to describe the dynamic movements of facial muscles when creating expressions.
Real emotions are hard to fake. We need to learn the subtle visual nuances that make us connect with a character’s inner world.
Anatomy of Facial Expression lets you understand the anatomy behind the delicate facial movements and provides you with the language to convey them.
Tiago Rios
Character Artist
– Santa Monica Studio
Arda Koyuncu
Art Director
– Riot Games
Frederic Daoust
Senior Character Artist
– Epic Games
Ladislas Gueros
Lead Character Modeler
– Fortiche
Fábio Paiva
Senior 3D Sculptor
– Weta Workshop
Vladimir Silkin
Lead 3d Artist
– Plarium
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Tiago Rios
Character Artist / Digital Sculptor
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Arda Koyuncu
Art Director
– Riot Games
Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.
Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
Frederic Daoust
Principal Character Artist
– Free Range Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.
I highly recommend those books to anyone looking to learn anatomy or for any sculptor to have on hand to quickly find specific anatomy references.
Ladislas Gueros
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.
These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.
Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.
I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!
Fábio Pacheco Paiva
Senior 3D Sculptor
– Wētā Workshop
I think that being able to explore, simplify and express your own and unique perception of the chaos is the holy grail when designing anything, also the hardest and most time-consuming skill to flourish.
This book does a remarkable job helping us understand, see and feel the human anatomy from this perspective. There can’t be an endgame book about shapes and forms but this one should definitely be part of anyone’s early development.
Vladimir Silkin
Lead 3D Artist
– Plarium
The books are fantastic and suitable for any artist or sculptor who wants to improve their knowledge of the human body. There are plenty of beautiful illustrated examples of the anatomy, the muscles, and bones.
The books are packed with tips, techniques and 3D sculpted models with schematic lines as examples. This is a fantastic resource for creating believable characters and is definitely worth the money because it’s really helpful. Highly recommended.