Anatomy of
Facial Expression

Anatomy of
Facial Expression

PDF eBook

39.95 $

Our body knows what we see even before we see it, especially in people’s faces. This book uses 3D models and live model references, color-coded muscle diagrams and dynamic movement descriptions to help you get them right!

  • Topography of the face and skull
  • Facial muscles function and form
  • Main age, ethnicity, gender differences
  • Facial fat and connective tissue
  • 3D and live model references

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PDF eBook [digital version]
Digital only, not printable
222 pages
1st January, 2017
1st Edition
978-1-7350390-1-5

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Uldis Zarins
Anatomy For Sculptors ®
Anatomy Next, Inc.

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smile face muscle anatomy of facial expression anatomy for sculptors

Facial muscles and expressions

Often the most challenging area of human anatomy to master. Since people intuitively recognize badly faked expressions.

Anatomy of Facial Expression teaches all the primary facial anatomy and muscles. And the movement and collaboration of them to create realistic expressions.

glabellar region muscle anatomy of facial expression anatomy for sculptors

3D and live model references

This book uses color-coded 3D and live model images to describe the dynamic movements of facial muscles when creating expressions.

In addition we use Facial Action Coding System (F.A.C.S) by Paul Ekman.

mandible gonial angles skull anatomy of facial expression anatomy for sculptors

Understanding anatomy

Real emotions are hard to fake. We need to learn the subtle visual nuances that make us connect with a character’s inner world.

Anatomy of Facial Expression lets you understand the anatomy behind the delicate facial movements and provides you with the language to convey them.

Hear it from them – why the artists from the industry choose our books and materials to reference in their art.

Art directors

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Companies with our books in their daily workspace

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Arda Koyuncu

Art Director

– Riot Games

Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.

Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.

I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.

Arda Koyuncu artwork
Ladislas Gueros

Arda Koyuncu

Lead Character Modeler

– Fortiche

We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.

These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.

Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.

I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!

Ladislas-Gueros
Jason Martin Id software

Jason Martin

Character Art Director

– Id Software

The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest. 

The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.

From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.  

I highly recommend these books for individuals of all levels and experience.

jason-martin-slayer-2016-midbody

Tiago Rios

Character Artist / Digital Sculptor

– Santa Monica Studio

The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.

To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette. 

The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.

Tiago Rios-work

Yuri Alexander

Sr. Staff Character Artist

– Sony Bend

Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.

Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.

I use their work as reference to help clarify anatomy on every human I sculpt.

Yuri Alexander artwork
Frederic Daoust profile picture

Frederic Daoust​

Senior Character artist

– Epic Games

Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character. 

The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful. 

I highly recommend those books to anyone looking to learn anatomy or for any sculptor  to have on hand to quickly find specific anatomy references. 

Frederic Daousts artwork