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Anatomy book for artists about arms and hands in motion!
Arms and hands have the greatest range of motion of all body parts, which means a massive number of possible positions. We captured the form of arms and hands in all significant poses.
The various arm and hand muscles get flexed and extended in dynamic movements, and their form changes with each position. Thus we get unique shapes for each new posture.
For this book, we developed a new way to do 3D scans, which can capture all the nuanced shapes of an arm from every angle.
Whether it is flexed, extended, abducted, adducted, supinated, pronated, or in between โ it’s all covered.
Explore detailed differences in surface forms of male and female arms and hands in motion and learn the anatomy behind them!
Each of us is different, and there are a lot of individual variations in males and females, yet you can learn general trends.
Start with simple shapes to build the complex organic forms of the arm and hand. This book features 1st and 2nd level blockouts of the upper extremities to help you understand their form.
Next to the blockouts, you will find color-coded muscle diagrams and 3D scans of realistic surface anatomy for various arm and hand positions.
Understand bony landmarks and muscles that create the surface of the shoulder, upper arm, forearm, and hand to become more confident in your art.
Tiago Rios
Character Artist
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested…
Yuri Alexanderโ
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seenโฆ
Frederic Daoust
Senior Character Artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever Iโm sculpting a character…
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Tiago Rios
Character Artist / Digital Sculptor
โ Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.ย
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Frederic Daoustโ
Senior Character artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever Iโm sculpting a character.ย
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on.ย The way they simplify shapes to help modelers understand them in three dimensions is something I havenโt seen done that well in other anatomy references books and that I find particularly helpful.ย
I highly recommend those books to anyone looking to learn anatomy or for any sculptorย to have on hand to quickly find specific anatomy references.ย