39.95 $
Type:
Usage:
Page count:
Release date:
Edition:
ISBN:
PDF eBook [digital version]
Digital only, not printable
222 pages
1st May, 2021
1st Edition
978-1-7350390-7-7
Author:
Brand:
Publisher:
Uldis Zarins
Anatomy For Sculptors ®
Anatomy Next, Inc.
39.95 $
The face is more than just muscles! Faces, heads and necks are rarely static; besides emotions, many other factors make them look different – age, ethnicity, gender, body type, and anatomy. This book describes and teaches them.
Type:
Usage:
Page count:
Release date:
Edition:
ISBN:
PDF eBook [digital version]
Digital only, not printable
222 pages
1st May, 2021
1st Edition
978-1-7350390-7-7
Author:
Brand:
Publisher:
Uldis Zarins
Anatomy For Sculptors ®
Anatomy Next, Inc.
What exactly makes a person’s face look older or more masculine? Is it the nasolabial fold? Or perhaps it could be the jawline?
In most cases, facial muscles are not the ones that define the form of one’s face. This book will help you understand the relationship between the face’s visible appearance and the anatomy beneath it.
Which makes modeling or drawing it full of challenges. Faces are rarely static and, besides emotions, other factors make them look different from one another. Factors like age, ethnicity, gender, body type and a little bit of anatomy.
When we use references, we essentially try to copy nature. Yet, the key to success isn’t copying the form but understanding how it is composed.
Form of the Head and Neck will help you learn how to break down the complex organic forms into basic shapes to understand them better. This knowledge gives incredible creative liberty to an artist.
Arda Koyuncu
Art Director
– Riot Games
Ladislas Gueros
Lead Character Modeler
– Fortiche
Jason Martin
Character Art Director
– Id Software
Tiago Rios
Character Artist
– Santa Monica Studio
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Frederic Daoust
Senior Character Artist
– Epic Games
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Arda Koyuncu
Art Director
– Riot Games
Regardless of your skill level, there is always something to learn and better when it comes to anatomy. Whether you are sculpting a character yourself, or giving feedback to your teams, finding good visual reference can be challenging.
Anatomy for Sculptors books are a great reliable resource that will make this knowledge easy to understand and accessible.
There are a wide range of breakdowns from simple, isolated forms to more complicated, from young to old, from human to animal anatomy. Not only do they make the process easier, they also provide new ways of looking at shapes, structure and flow.
I highly recommend incorporating this resource in your workflow even if your preferred medium is not sculpting.
Arda Koyuncu
Lead Character Modeler
– Fortiche
We used the Anatomy for Sculptors book a lot while modeling all the characters of Arcane’s season 1.
These books are absolutely amazing, and especially super clear. The way they explain how muscles interact with each other and how they simplify them was an incredibly valuable resource for us.
Even for stylized characters, we needed the anatomy to be as accurate as possible, and those books provided some much needed help for it.
I definitely recommend it, whether it is to learn anatomy, just as a reminder or to go even further in the knowledge of it. Be sure that they will be used to improve our characters in season 2!
Jason Martin
Character Art Director
– Id Software
The study of anatomy is never truly mastered, it’s a lifelong journey. Anatomy for Sculptors provides you with the information and tools required to aid you on your quest.
The approach to this through the sculptor’s eye is unique and second to none. The clean breakdown of forms and dimensions, as well as the understanding of 3d space, is very practical and easy to digest.
From facial expressions, detailed photos, muscle anatomy, and carefully crafted 3d topology, Anatomy for Sculptors has it all. It’s an excellent addition to any sculptor’s tool belt.
I highly recommend these books for individuals of all levels and experience.
Tiago Rios
Character Artist / Digital Sculptor
– Santa Monica Studio
The book gives literally hundreds of easy tips for new and experienced sculptors interested in pursuing their anatomy studies but not sure how to begin.
To me, the most helpful section was the head and legs, the head for its complexity and amount of very tiny muscles composing it; the legs for its shapes and silhouette.
The book doesn`t only teach you the name of the muscles but more importantly shows you how the muscles interact to form the big forms.
Yuri Alexander
Sr. Staff Character Artist
– Sony Bend
Anatomy for sculptors is the clearest and most comprehensive anatomy reference material that I have seen.
Their topological drawings, anatomy diagrams, and kinesiology examples do a better job of simplifying and breaking down the human body into understandable forms than any other resource available.
I use their work as reference to help clarify anatomy on every human I sculpt.
Frederic Daoust
Senior Character artist
– Epic Games
Anatomy for Sculptors books are my go to references for whenever I’m sculpting a character.
The books have all the information I need as a sculptor and are super well organized to easily find whatever area of the body I am working on. The way they simplify shapes to help modelers understand them in three dimensions is something I haven’t seen done that well in other anatomy references books and that I find particularly helpful.
I highly recommend those books to anyone looking to learn anatomy or for any sculptor to have on hand to quickly find specific anatomy references.