Our new 3D Reference tool
3D Reference Tool is much more than just a library of scans. Here, you will find 3D anatomy references – block-outs, anatomy models, and realistic assets – to help you understand and create realistic human anatomy.
3D Reference Tool is much more than just a library of scans. Here, you will find 3D anatomy references – block-outs, anatomy models, and realistic assets – to help you understand and create realistic human anatomy.
This book takes the complex topic of dynamic anatomy and makes it clear through the power of visual language – various 3D models, live reference images, and color-coded diagrams.
Butt anatomy is a challenging subject for many artists. First of all, humans are the only animals with abundant butt fat. And the butt has the Gluteus maximus – the biggest muscle in the entire human body.
When we think of the hips and butt, the first things that come to mind are the muscles and subcutaneous fat, and we might sometimes even forget about the skeleton underneath.
We’ve all heard a lot about artists struggling with sculpting and drawing hands, but clear knowledge of the skeleton of the hand eliminates most of these hardships.
We explore how to create realistic hands by adding anatomically accurate details to the hand that you’ve sculpted or drawn.
For a realistic rendering of human skin, we need to take a closer look at the textures used for the skin shader.
The teeth part is the easiest one, but hair requires you to keep many things in mind. Our senior 3D artist Jēkabs Jaunarājs explains what these things are.
Creating a realistic human 3D model is very challenging – as you work towards realism, it’s easy to step into the uncanny valley, the phenomenon when something is slightly off with the model.
We describe and illustrate the bony landmarks of the arm as well as explain the morphology and physiology of the main bones of the upper limb.
With over two decades of animation experience in production and teaching Scott played an integral role in bringing CG Spectrum’s 2D animation courses to life.
Eric Wilkerson is a New York Times bestselling illustrator, 2020 Chesley Award Winner for best hardback book cover sci-fi illustration, and was also a finalist in the ARC International Salon.
After years of fruitless searching for a comprehensive visual anatomy book for his students, he decided to create his own handbook with reliable anatomical references for any aspiring artist.
We describe and illustrate all the shoulder bony landmarks and explain the morphology and physiology of the bones of the shoulder.
The best anatomy books for artists explain complex structures through visual language and present information systematically.
Video series on muscles of the upper limb. Looking at shoulder muscles, arm muscles, forearm muscles, and hand muscles.
Video series on bones of the upper limb. Using his professors skills, Uldis Zarins teaches about the upper limb bones.
3D anatomy model made by the Anatomy for Sculptors team – L’écorché combattant. Available for free on our 3D reference tool.
There is a great difference between modeling yet another anthropomorphic figure and creating the next big character that people will care about and sympathize with.
You will find out more about the benefits of using basic shapes in your art and learn how to make them work in your favor. We will also explore how to create 3D shapes of muscles and their anatomy.
We provide some solutions for challenges and share a few general tips on how to make the most of your sculpting, drawing, or modeling practice.
CGI is used in many different industries. Visual effects, games, architecture, advertising, and many more utilize CGI technology.
You probably already know: the muscle underneath the skin has almost nothing to do with the form of one’s face.
People notice fake emotions. Creating genuine facial expressions requires knowledge that has to be learned.
When you start working on creating a human figure, the first thing you need to figure out is the composition.
In this series Uldis talks about the importance of Écorché in art and medicine, its history, and how the creation of the new 3D viewer and Écorché model.
This is a story of a static figure becoming a powerful demonstration of the link between muscle and motion.
Be the first to get news about our upcoming discounts, books, tools, articles and more! No spam, just the good stuff.