Designing a fully realized character from scratch is not an easy task. There is a great difference between modeling yet another anthropomorphic figure and creating the next big character that people will care about and sympathize with. In this blog, we will compare good vs bad character-building practices and look into the role of anatomy for character design.
When you analyze the 3D form of the human body, you will notice that its parts can be broken down into smaller elements – basic shapes (think a cone, a cube, a sphere, a cylinder, etc.). All of them can then be rearranged into many different body positions. And voila! Just like that, you’re free from copying and replicating art that already exists. Now you’re free to create your own unique compositions.
Regardless of whether you’re a sculptor, a painter, an animator, or sculpting 3D models digitally, there is a set of human anatomy principles that are relevant for every kind of visual artist. In this article, we’ll look at the most common errors artists make when they apply incomplete anatomical knowledge to their artwork. We will also provide some solutions for these challenges and share a few general tips on how to make the most of your sculpting, drawing, or modeling practice.
CGI is an abbreviation that stands for Computer Generated Imagery. It is a broad term that includes 3D modeling, 3D sculpting, animation, particle simulations, rendering, and many other disciplines. It is used in many different industries. Visual effects, games, architecture, advertising, and many more utilize CGI technology.
People can notice fake emotions. So creating a Genuine facial expression takes knowledge that has to be learned. The human face is not only a surface with eyes, a mouth, and a nose through which we read essential information about the world around us, but it is our primary non-verbal communication tool. It is an instrument with the highest precision.